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» Repeated-Game Modeling of Multicast Overlays
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SIGMETRICS
2000
ACM
177views Hardware» more  SIGMETRICS 2000»
13 years 10 months ago
A case for end system multicast
— The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal,...
Yang-Hua Chu, Sanjay G. Rao, Hui Zhang
SASO
2007
IEEE
14 years 1 days ago
In Search of Simplicity: A Self-Organizing Group Communication Overlay
Group communication primitives have broad utility as building blocks for distributed applications. The challenge is to create and maintain the distributed structures that support ...
Matei Ripeanu, Adriana Iamnitchi, Ian T. Foster, A...
INFOCOM
2005
IEEE
13 years 11 months ago
Measurement-based multipath multicast
Abstract— We propose a measurement-based routing algorithm to load balance intradomain traffic along multiple paths for multiple multicast sources. Multiple paths are establishe...
Tuna Güven, Richard J. La, Mark A. Shayman, B...
SPAA
2004
ACM
13 years 11 months ago
On achieving optimized capacity utilization in application overlay networks with multiple competing sessions
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A natural way to maximize the throughput of an overlay multicast session is to split...
Yi Cui, Baochun Li, Klara Nahrstedt
INFOCOM
2000
IEEE
13 years 10 months ago
RMX: Reliable Multicast for Heterogeneous Networks
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...
Yatin Chawathe, Steven McCanne, Eric A. Brewer