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» Representation and Traversal of Large Clabject Models
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MODELS
2009
Springer
13 years 9 months ago
Representation and Traversal of Large Clabject Models
Thomas Aschauer, Gerd Dauenhauer, Wolfgang Pree
CGF
2008
112views more  CGF 2008»
13 years 4 months ago
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decom...
Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Di...
SI3D
1995
ACM
13 years 8 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
CGF
2007
165views more  CGF 2007»
13 years 4 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
INFOCOM
2011
IEEE
12 years 8 months ago
Timely data delivery in a realistic bus network
Abstract—WiFi-enabled buses and stops may form the backbone of a metropolitan delay tolerant network, that exploits nearby communications, temporary storage at stops, and predict...
Utku Acer, Paolo Giaccone, David Hay, Giovanni Neg...