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AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
TRECVID
2007
13 years 7 months ago
PicSOM Experiments in TRECVID 2007
Our experiments in TRECVID 2007 include participation in the high-level feature extraction, search, and video summarization tasks, using a common system framework based on multipl...
Markus Koskela, Mats Sjöberg, Ville Viitaniem...
BMCBI
2007
168views more  BMCBI 2007»
13 years 5 months ago
Advancing translational research with the Semantic Web
Background: A fundamental goal of the U.S. National Institute of Health (NIH) "Roadmap" is to strengthen Translational Research, defined as the movement of discoveries i...
Alan Ruttenberg, Tim Clark, William Bug, Matthias ...