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» Resolution Games and Non-Liftable Resolution Orderings
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SI3D
2003
ACM
13 years 10 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
CBMS
2009
IEEE
14 years 2 days ago
Lessons learned in developing a low-cost high performance medical imaging cluster
This paper explores the usefulness of the Sony PlayStation 3 R (PS3) for medical image processing. Medical image processing often entails dealing with a large number of high resol...
Kirt D. Lillywhite, Dah-Jye Lee, Sameer Antani, Do...