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NETGAMES
2006
ACM
13 years 11 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
VTC
2006
IEEE
13 years 11 months ago
Asymptotic Performance of Broadcast Services in IEEE 802.16e with CSTD
The IEEE 802.16e system for multicast and broadcast service (MBS) is further investigated over [4]. It is shown that 802.16e networks can exploit advanced transmission and flexibl...
Guocong Song, Kenneth Stewart, Robert Love, Xiangy...
CGF
2004
194views more  CGF 2004»
13 years 5 months ago
Distributed and Collaborative Visualization
Visualization is a powerful tool for analysing data and presenting results in science, engineering and medicine. This paper reviews ways in which it can be used in distributed and...
Ken Brodlie, David A. Duce, Julian R. Gallop, J. P...
INFOCOM
2003
IEEE
13 years 11 months ago
Exploring the trade-off between label size and stack depth in MPLS Routing
— Multiprotocol Label Switching or MPLS technology is being increasingly deployed by several of the largest Internet service providers to solve problems such as traffic engineer...
Anupam Gupta, Amit Kumar, Rajeev Rastogi
SIGCOMM
1998
ACM
13 years 10 months ago
Fast and Scalable Layer Four Switching
In Layer Four switching, the route and resources allocated to a packet are determined by the destination address as well as other header elds of the packet such as source address,...
Venkatachary Srinivasan, George Varghese, Subhash ...