Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
Running workloads in a grid environment is often a challenging problem due the scale of the environment, and to the resource partitioning based on various sharing strategies. A res...
In this paper, we present an Open Grid Services Architecture (OGSA)-based decentralized allocation enforcement system, developed with an emphasis on a consistent data model and ea...
Abstract. In this paper, we discuss on the extension of grid computing systems in mobile computing environments, where mobile devices can be effectively incorporated into the grid ...
Abstract. Decision making in engineering design can be effectively addressed by using genetic algorithms to solve multi-objective problems. These multi-objective genetic algorithm...