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IPPS
2008
IEEE
13 years 11 months ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
ICMCS
2006
IEEE
148views Multimedia» more  ICMCS 2006»
13 years 10 months ago
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
In this work, we develop a hierarchical load testing architecture using large scale virtual clients to reduce the testing time and ensure the stability of the server for distribut...
Bum Lim, Jin Kim, Kwang Shim
FDG
2009
ACM
13 years 11 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
DSRT
2000
IEEE
13 years 9 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
SYSTOR
2010
ACM
13 years 9 months ago
Design and implementation of a generic resource sharing virtual time dispatcher
Virtual machine monitors, especially when used for server consolidation, need to enforce a predefined sharing of resources among the running virtual machines. We propose a new me...
Tal Ben-Nun, Yoav Etsion, Dror G. Feitelson