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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
13 years 9 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
ITCC
2002
IEEE
13 years 9 months ago
Self-Adjusted Network Transmission for Multimedia Data
High bandwidth requirements in multimedia transmission make the efficient use of limited network resource a challenging task, especially when multiple clients make their requests ...
Mei-Ling Shyu, Hongli Luo, Shu-Ching Chen
NETGAMES
2006
ACM
13 years 10 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
CISIS
2009
IEEE
13 years 9 months ago
P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...
JNCA
2011
102views more  JNCA 2011»
12 years 7 months ago
Multi-objective zone mapping in large-scale distributed virtual environments
In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem concerns how to assign distinct zones of the virtual world to a number of distributed serv...
Ta Nguyen Binh Duong, Suiping Zhou, Wentong Cai, X...