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» Restricted Mesh Simplification Using Edge Contractions
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CG
2002
Springer
13 years 5 months ago
Surface simplification using a discrete curvature norm
This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
Sun-Jeong Kim, Chang-Hun Kim, David Levin
GRAPP
2008
13 years 7 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
IMR
2004
Springer
13 years 11 months ago
Conformal Refinement of All-Hexahedral Element Meshes Based on Multiple Twist Plane Insertion
This paper presents an automated tool for local, conformal refinement of all-hexahedral meshes based on the insertion of multidirectional twist planes into the spatial twist conti...
Nathan J. Harris, Steven E. Benzley, Steven J. Owe...
PVLDB
2010
146views more  PVLDB 2010»
13 years 4 months ago
Graph Indexing of Road Networks for Shortest Path Queries with Label Restrictions
The current widespread use of location-based services and GPS technologies has revived interest in very fast and scalable shortest path queries. We introduce a new shortest path q...
Michael Rice, Vassilis J. Tsotras
TOG
2002
130views more  TOG 2002»
13 years 5 months ago
Dual contouring of hermite data
This paper describes a new method for contouring a signed grid whose edges are tagged by Hermite data (i.e; exact intersection points and normals). This method avoids the need to ...
Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warr...