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» Retexturing Single Views Using Texture and Shading
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CGI
2003
IEEE
13 years 11 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
VMV
2001
196views Visualization» more  VMV 2001»
13 years 7 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
SIGGRAPH
1999
ACM
13 years 10 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
JMM2
2006
146views more  JMM2 2006»
13 years 5 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
ECCV
2004
Springer
14 years 7 months ago
Human Pose Estimation Using Learnt Probabilistic Region Similarities and Partial Configurations
Abstract. A model of human appearance is presented for efficient pose estimation from real-world images. In common with related approaches, a high-level model defines a space of co...
Timothy J. Roberts, Stephen J. McKenna, Ian W. Ric...