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» Retexturing Single Views Using Texture and Shading
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SIGGRAPH
1995
ACM
13 years 9 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
ICCV
2009
IEEE
13 years 3 months ago
Single view reconstruction using shape grammars for urban environments
In this paper we introduce a novel approach to single view reconstruction using shape grammars. Our approach consists in modeling architectural styles using a set of basic shapes ...
Panagiotis Koutsourakis, Loïc Simon, Olivier ...
VISUALIZATION
2005
IEEE
13 years 11 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
TOG
2008
293views more  TOG 2008»
13 years 5 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
ICCV
2001
IEEE
14 years 7 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...