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NETGAMES
2006
ACM
13 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
SIGSOFT
2000
ACM
13 years 9 months ago
Implicit context: easing software evolution and reuse
Software systems should consist of simple, conceptually clean software components interacting along narrow, well-defined paths. All too often, this is not reality: complex compon...
Robert J. Walker, Gail C. Murphy
ICSE
2011
IEEE-ACM
12 years 8 months ago
Understanding broadcast based peer review on open source software projects
Software peer review has proven to be a successful technique in open source software (OSS) development. In contrast to industry, where reviews are typically assigned to specific ...
Peter C. Rigby, Margaret-Anne D. Storey
CODES
2007
IEEE
13 years 11 months ago
Performance modeling for early analysis of multi-core systems
Performance analysis of microprocessors is a critical step in defining the microarchitecture, prior to register-transfer-level (RTL) design. In complex chip multiprocessor systems...
Reinaldo A. Bergamaschi, Indira Nair, Gero Dittman...
UIST
2005
ACM
13 years 10 months ago
Automation and customization of rendered web pages
On the desktop, an application can expect to control its user interface down to the last pixel, but on the World Wide Web, a content provider has no control over how the client wi...
Michael Bolin, Matthew Webber, Philip Rha, Tom Wil...