The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
We investigated the use of a new haptic device called the DigiHaptic in a 3D steering task. Unlike other devices intended to interact in 3D with one end-effector, the DigiHaptic ha...
Interaction techniques that utilize the space above the display surface to extend the functionalities of digitized surfaces continue to emerge. In such techniques, movements are c...
Raghavendra S. Kattinakere, Tovi Grossman, Sriram ...
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...