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» Rhythm-based level generation for 2D platformers
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TCIAIG
2011
111views more  TCIAIG 2011»
12 years 11 months ago
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
—Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” whi...
Gillian Smith, Jim Whitehead, Michael Mateas, Mike...
FDG
2009
ACM
13 years 10 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
GAMEON
2008
13 years 5 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...
SAC
2006
ACM
13 years 10 months ago
Hardware/software 2D-3D backprojection on a SoPC platform
The reduction of image reconstruction time is needed to spread the use of PET for research and routine clinical practice. In this purpose, this article presents a hardware/softwar...
Nicolas Gac, Stéphane Mancini, Michel Desvi...
TOMS
1998
148views more  TOMS 1998»
13 years 3 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...