In this paper, we present a systematic framework for recognizing realistic actions from videos “in the wild.” Such unconstrained videos are abundant in personal collections as...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
In this paper we consider the problem of monitoring an art gallery modeled as a polygon, the edges of which are arcs of curves. We consider two types of guards: edge guards (these...