This paper presents a method for modeling the surface of an object from a sequence of range maps. Our method is based on a volumetric approach that produces a compact surface with...
Kari Pulli, Tom Duchamp, Hugues Hoppe, John Alan M...
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Dense depth maps can be estimated in a Bayesian sense from multiple calibrated still images of a rigid scene relative to a reference view [1]. This well-established probabilistic f...
Peter Wey, Bernd Fischer, Herbert Bay, Joachim M. ...
Recognition of dynamic scenes based on shape information could be useful for various applications. In this study, we aimed at improving the resolution of three-dimensional (3D) da...
Wireless mesh networks (WMNs) have been proposed to provide cheap, easily deployable and robust Internet access. The dominant Internet-access traffic from clients causes a congest...