— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
— We study the evolution of cooperation using the Prisoner’s Dilemma as a metaphor of the tensions between cooperators and non-cooperators, and evolutionary game theory as the ...
In this paper we present the use of a previously developed single-objective optimization approach, together with the -constraint method, to provide an approximation of the Pareto ...
The generation of robot controllers for a task requiring a sequence of elementary behaviors is still a challenge. If these behaviors are known, intermediate steps can be given to ...