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» Robust player imitation using multiobjective evolution
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CEC
2009
IEEE
13 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
EVOW
2010
Springer
13 years 3 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
CEC
2009
IEEE
13 years 9 months ago
Conformity and network effects in the Prisoner's Dilemma
— We study the evolution of cooperation using the Prisoner’s Dilemma as a metaphor of the tensions between cooperators and non-cooperators, and evolutionary game theory as the ...
José María Peña, Enea Pestela...
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
13 years 8 months ago
Epsilon-constraint with an efficient cultured differential evolution
In this paper we present the use of a previously developed single-objective optimization approach, together with the -constraint method, to provide an approximation of the Pareto ...
Ricardo Landa Becerra, Carlos A. Coello Coello
GECCO
2009
Springer
113views Optimization» more  GECCO 2009»
13 years 2 months ago
Single step evolution of robot controllers for sequential tasks
The generation of robot controllers for a task requiring a sequence of elementary behaviors is still a challenge. If these behaviors are known, intermediate steps can be given to ...
Stéphane Doncieux, Jean-Baptiste Mouret