Abstract— We propose a system for human computer interaction via 3D hand movements, based on a combination of visual tracking and a cheap, off-the-shelf, accelerometer. We use a ...
Abstract-- In this paper, we present a clustering-based tracking algorithm for tracking people (e.g. hand, head, eyeball, body, and lips). It is always a challenging task to track ...
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
In this paper, we propose to combine formally noise and shape priors in region-based active contours. On the one hand, we use the general framework of exponential family as a prio...
Hand tracking is a challenging problem due to the complexity of searching in a 20+ degrees of freedom (DOF) space for an optimal estimation of hand configuration. This paper repres...