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» Robust watermarking of 3D skinning mesh animations
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GRAPP
2009
14 years 8 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
13 years 10 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
GRAPHICSINTERFACE
2007
13 years 6 months ago
Spectral graph-theoretic approach to 3D mesh watermarking
We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) t...
Emad E. Abdallah, A. Ben Hamza, Prabir Bhattachary...
SMI
2010
IEEE
218views Image Analysis» more  SMI 2010»
13 years 2 months ago
A Benchmark for 3D Mesh Watermarking
This paper presents a benchmarking system for the evaluation of robust mesh watermarking methods. The proposed benchmark has three different components: a "standard" mesh...
Kai Wang, Guillaume Lavoué, Florence Denis,...
IWDW
2005
Springer
13 years 10 months ago
Watermarking of 3D Irregular Meshes Based on Wavelet Multiresolution Analysis
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
Min-Su Kim, Sébastien Valette, Ho-Youl Jung...