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VRST
2009
ACM
13 years 11 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
ICPR
2004
IEEE
14 years 6 months ago
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
IJVR
2007
124views more  IJVR 2007»
13 years 5 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
CCGRID
2004
IEEE
13 years 9 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
ICAT
2003
IEEE
13 years 10 months ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...