We present a technique that uses culling and clamping (CC) for accelerating the performance of stencil-based shadow volume computation. Our algorithm reduces the fill requirement...
Brandon Lloyd, Jeremy Wend, Naga K. Govindaraju, D...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Flash/noflash pairs have been used for noise-reduction in ambient-light images. But not explicitly studied is the problem of shadows in the ambient images. While shadows are less...
We present a novel technique, termed attached shadow coding, for estimating surface normals from shadows when the reflectance and lighting conditions are unknown. Our key idea is ...