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» Routing games with an unknown set of active players
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ICML
2010
IEEE
13 years 4 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
JSAC
2008
116views more  JSAC 2008»
13 years 3 months ago
Stability and Efficiency of Unstructured File Sharing Networks
We propose two unstructured file sharing games, unilateral and bilateral unstructured file sharing games, to study the interaction among self-interested players (users) of unstruct...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
CHI
2010
ACM
13 years 10 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CSE
2009
IEEE
13 years 10 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...
CAAN
2007
Springer
13 years 7 months ago
Nonadaptive Selfish Routing with Online Demands
We study the efficiency of selfish routing problems in which traffic demands are revealed online. We go beyond the common Nash equilibrium concept in which possibly all players rer...
Tobias Harks, László A. Végh