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» Ruling Agent Motion in Structured Environments
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MTA
2011
184views Hardware» more  MTA 2011»
12 years 8 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
CEC
2005
IEEE
13 years 11 months ago
Evolving swarms that build 3D structures
The complex interactions of natural swarms, for example formed by some social insects, are difficult to comprehend. Considering tasks such as nestbuilding, the necessary underlyin...
Sebastian von Mammen, Christian Jacob, Gabriella K...
VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
13 years 11 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
KI
2008
Springer
13 years 5 months ago
A Framework for Mobile Intention Recognition in Spatially Structured Environments
Abstract. Mobile intention recognition is the problem of inferring an agent's intentions from the spatio-temporal behavior she shows. We present a framework for mobile intenti...
Peter Kiefer, Klaus Stein
FUIN
2002
107views more  FUIN 2002»
13 years 5 months ago
Towards an Ontology of Approximate Reason
Abstract. This article introduces structural aspects in an ontology of approximate reason. The basic assumption in this ontology is that approximate reason is a capability of an ag...
James F. Peters, Andrzej Skowron, Jaroslaw Stepani...