Abstract. SIOC provides the Semantic Web with a vocabulary for representing the state of online communities at a given time. However, a number of web application put a strong empha...
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
We present a framework for automatically summarizing social group activity over time. The problem is important in understanding large scale online social networks, which have dive...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Internet based services, particularly asynchronous communication services, offer an environment suited to the rise of knowledge communities. Knowledge communities, or invisible co...