Sciweavers

7 search results - page 2 / 2
» SORTS: A Human-Level Approach to Real-Time Strategy AI
Sort
View
GAMEON
2003
13 years 6 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
CIG
2005
IEEE
13 years 10 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone