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NETGAMES
2006
ACM
13 years 11 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
WICON
2008
13 years 6 months ago
SAMPL: a simple aggregation and message passing layer for sensor networks
In recent years, wireless sensor networking has shown great promise in applications ranging from industrial control, environmental monitoring and inventory tracking. Given the res...
Anthony Rowe, Karthik Lakshmanan, Ragunathan Rajku...
SIGKDD
2008
149views more  SIGKDD 2008»
13 years 4 months ago
Knowledge discovery from sensor data (SensorKDD)
Wide-area sensor infrastructures, remote sensors, RFIDs, and wireless sensor networks yield massive volumes of disparate, dynamic, and geographically distributed data. As such sen...
Ranga Raju Vatsavai, Olufemi A. Omitaomu, Joao Gam...
CORR
2010
Springer
119views Education» more  CORR 2010»
13 years 5 months ago
Report on the XBase Project
This project addressed the conceptual fundamentals of data storage, investigating techniques for provision of highly generic storage facilities that can be tailored to produce var...
Evangelos Zirintsis, Graham N. C. Kirby, Alan Dear...
PLDI
2003
ACM
13 years 10 months ago
CCured in the real world
CCured is a program transformation system that adds memory safety guarantees to C programs by verifying statically that memory errors cannot occur and by inserting run-time checks...
Jeremy Condit, Matthew Harren, Scott McPeak, Georg...