Sciweavers

33 search results - page 1 / 7
» Same Same But Different - Comparing Rendering Environments f...
Sort
View
CVPR
2003
IEEE
14 years 7 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CHI
2006
ACM
14 years 5 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
ISWC
1998
IEEE
13 years 9 months ago
Augment-able Reality: Situated Communication through Physical and Digital Spaces
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
TOG
2002
156views more  TOG 2002»
13 years 4 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
HICSS
1997
IEEE
97views Biometrics» more  HICSS 1997»
13 years 9 months ago
Retaining Body Language in Subjective Virtual Environments Using Artifact-Centred Coordinate Systems
Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...
Kai-Mikael Jää-Aro, Dave Snowdon