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» Sampling Procedural Shaders Using Affine Arithmetic
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TOG
1998
55views more  TOG 1998»
13 years 4 months ago
Sampling Procedural Shaders Using Affine Arithmetic
Wolfgang Heidrich, Philipp Slusallek, Hans-Peter S...
GRAPHICSINTERFACE
1998
13 years 6 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
CGF
2004
86views more  CGF 2004»
13 years 5 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
CGF
2007
83views more  CGF 2007»
13 years 5 months ago
Visibility Sampling on GPU and Applications
In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitw...
Elmar Eisemann, Xavier Décoret
CSDA
2011
13 years 8 days ago
An affine invariant multiple test procedure for assessing multivariate normality
: A multiple test procedure for assessing multivariate normality (MVN) that combines a finite set of affine invariant test statistics for MVN is proposed. This combination is base...
Carlos Tenreiro