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AI
2006
Springer
13 years 9 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
WCNC
2010
IEEE
13 years 9 months ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
CORR
2010
Springer
258views Education» more  CORR 2010»
13 years 2 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan
ATAL
2008
Springer
13 years 7 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm
CCS
2009
ACM
14 years 2 days ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...