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BMCBI
2011
13 years 23 days ago
DecGPU: distributed error correction on massively parallel graphics processing units using CUDA and MPI
Background: Next-generation sequencing technologies have led to the high-throughput production of sequence data (reads) at low cost. However, these reads are significantly shorter...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 14 days ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
VLUDS
2010
212views Visualization» more  VLUDS 2010»
13 years 13 days ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner
JSSPP
2007
Springer
13 years 12 months ago
New Challenges of Parallel Job Scheduling
Abstract. The workshop on job scheduling strategies for parallel processing (JSSPP) studies the myriad aspects of managing resources on parallel and distributed computers. These st...
Eitan Frachtenberg, Uwe Schwiegelshohn
ICPP
2008
IEEE
14 years 6 days ago
Overcoming Scalability Challenges for Tool Daemon Launching
: Many tools that target parallel and distributed environments must co-locate a set of daemons with the distributed processes of the target application. However, efficient and por...
Dong H. Ahn, Dorian C. Arnold, Bronis R. de Supins...