As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...
In this paper, a simple and efficient solution for combining shear-warp volume rendering and the hardware graphics pipeline is presented. The approach applies an inverse warp tra...
Stefan Bruckner, Dieter Schmalstieg, Helwig Hauser...
Abstract. This paper proposes a method to control the object enhancement in context region in focal region based volume rendering. The proposed method uses the distance as a factor...
We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color data...
Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Kl...