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TITB
2010
145views Education» more  TITB 2010»
12 years 11 months ago
Fast katsevich algorithm based on GPU for helical cone-beam computed tomography
Katsevich reconstruction algorithm represents a breakthrough for helical cone-beam computed tomography (CT) reconstruction, because it is the first exact cone-beam reconstruction a...
Guorui Yan, Jie Tian, Shouping Zhu, Chenghu Qin, Y...
SI3D
2003
ACM
13 years 10 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Visualization with stylized line primitives
Line primitives are a very powerful visual attribute used for scientific visualization and in particular for 3D vector-field visualization. We extend the basic line primitives w...
Carsten Stoll, Stefan Gumhold, Hans-Peter Seidel
VMV
2008
222views Visualization» more  VMV 2008»
13 years 6 months ago
Surface Reconstruction from Fitted Shape Primitives
In this paper we address the problem of reconstructing a structurally simple surface representation from point datasets of scanned scenes as they occur for instance in city scanni...
Philipp Jenke, Bastian Krückeberg, Wolfgang S...
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
13 years 8 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha