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DSRT
2000
IEEE
13 years 10 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
13 years 11 months ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...
CCGRID
2010
IEEE
13 years 5 months ago
FaReS: Fair Resource Scheduling for VMM-Bypass InfiniBand Devices
In order to address the high performance I/O needs of HPC and enterprise applications, modern interconnection fabrics, such as InfiniBand and more recently, 10GigE, rely on network...
Adit Ranadive, Ada Gavrilovska, Karsten Schwan
ATAL
2006
Springer
13 years 9 months ago
Magenta technology multi-agent logistics i-Scheduler for road transportation
The paper describes main features of an Intelligent Scheduler for Road Transportation Applications based on Magenta agent technology and characterized by a number of unique, advan...
Jonathan Himoff, George Rzevski, Petr Skobelev