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ICSE
2010
IEEE-ACM
13 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
MEMOCODE
2010
IEEE
13 years 8 months ago
Proving transaction and system-level properties of untimed SystemC TLM designs
Electronic System Level (ESL) design manages the complexity of todays systems by using abstract models. In this context Transaction Level Modeling (TLM) is state-of-theart for desc...
Daniel Große, Hoang M. Le, Rolf Drechsler
SAMOS
2010
Springer
13 years 8 months ago
OpenCL-based design methodology for application-specific processors
OpenCL is a programming language standard which enables the programmer to express the application by structuring its computation as kernels. The OpenCL compiler is given the explic...
Pekka O. Jaskelainen, Carlos S. de La Lama, Pablo ...
CORR
2010
Springer
160views Education» more  CORR 2010»
13 years 7 months ago
Routing with Mutual Information Accumulation in Wireless Networks
We investigate optimal routing and scheduling strategies for multi-hop wireless networks with rateless codes. Rateless codes allow each node of the network to accumulate mutual in...
Rahul Urgaonkar, Michael J. Neely
PAMI
2010
180views more  PAMI 2010»
13 years 5 months ago
Point Set Registration via Particle Filtering and Stochastic Dynamics
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithms...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...