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SCA
2007
13 years 7 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
NPAR
2004
ACM
13 years 10 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes
JGTOOLS
2006
125views more  JGTOOLS 2006»
13 years 4 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
VISUALIZATION
2002
IEEE
13 years 9 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
KES
2006
Springer
13 years 4 months ago
Interaction Between Small Size Device and Large Screen in Public Space
We propose a simple way to interact with a large screen which is situated in a public space by using a small size device. In order to get the connection information easily, we use ...
Chunming Jin, Shin Takahashi, Jiro Tanaka