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CAINE
2008
13 years 5 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
AIIDE
2007
13 years 6 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ITS
2004
Springer
156views Multimedia» more  ITS 2004»
13 years 9 months ago
Tactical Language Training System: An Interim Report
Tactical Language Training System helps learners acquire basic communicative skills in foreign languages and cultures. Learners practice their communication skills in a simulated v...
W. Lewis Johnson, Carole R. Beal, Anna Fowles-Wink...
WSC
2004
13 years 5 months ago
Poly-Functional Intelligent Agents for Computer Generated Forces
The authors present the requirement definition and methodological approach for developing a new generation of Computer Generated Forces (CGF) based on Intelligent Agents. The anal...
Matteo Brandolini, Attilio Rocca, Agostino G. Bruz...
AIED
2005
Springer
13 years 9 months ago
THESPIAN: An Architecture for Interactive Pedagogical Drama
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...
Mei Si, Stacy C. Marsella, David V. Pynadath