When searching the space of possible plans for combined planning and scheduling problems we often reach a local maximum and must either backtrack or otherwise modify the plan to m...
Acting in a dynamic environment is a complex task that requires several issues to be investigated, with the aim of controlling the associated search complexity. In this paper, a l...
In this paper we describe SINERGY, which is a highly parallelizable, linear planning system that is based on the genetic programming paradigm. Rather than reasoning about the world...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...