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NETGAMES
2006
ACM
13 years 10 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
MOBISYS
2010
ACM
13 years 7 months ago
MoVi: mobile phone based video highlights via collaborative sensing
Sensor networks have been conventionally defined as a network of sensor motes that collaboratively detect events and report them to a remote monitoring station. This paper makes a...
Xuan Bao, Romit Roy Choudhury
CIA
1999
Springer
13 years 9 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...
ICDCS
2011
IEEE
12 years 4 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
ASSETS
2009
ACM
13 years 9 months ago
Better vocabularies for assistive communication aids: connecting terms using semantic networks and untrained annotators
The difficulties of navigating vocabulary in an assistive communication device are exacerbated for individuals with lexical access disorders like those due to aphasia. We present ...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Christia...