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» Searching for Concurrent Design Patterns in Video Games
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EUROPAR
2009
Springer
13 years 11 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2010
ACM
13 years 11 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
ACG
2009
Springer
13 years 11 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
IJWIS
2007
117views more  IJWIS 2007»
13 years 4 months ago
Patterns and transitions of query reformulation during web searching
— Purpose: To investigate and identify the patterns of interaction between searchers and search engine during Web searching. Design: We examined 2,465,145 interactions from 534,5...
Bernard J. Jansen, Mimi Zhang, Amanda Spink