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» Searching for Concurrent Design Patterns in Video Games
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ICSE
2010
IEEE-ACM
13 years 3 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
MIR
2004
ACM
154views Multimedia» more  MIR 2004»
13 years 10 months ago
Fast and robust short video clip search using an index structure
In this paper, we present an index structure-based method to fast and robustly search short video clips in large video collections. First we temporally segment a given long video ...
Junsong Yuan, Ling-Yu Duan, Qi Tian, Changsheng Xu
ICIP
2007
IEEE
13 years 11 months ago
Software Pipelines Design for Variable Block-Size Motion Estimation with Large Search Range
This paper presents some techniques for efficient motion estimation (ME) implementation on fixed-point digital signal processor (DSP) for high resolution video coding. First, chal...
Zhigang Yang, Wen Gao, Yan Liu, Debin Zhao
CHI
2005
ACM
14 years 5 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
MM
2004
ACM
244views Multimedia» more  MM 2004»
13 years 10 months ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...