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» Searching for Concurrent Design Patterns in Video Games
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DAGSTUHL
1990
13 years 7 months ago
Parallel Rule-Firing Production Systems
One of the principal advantages of parallelizing a rule-based system, or more generally, any A.I. system, is the ability to pursue alternate search paths concurrently. Conventiona...
Daniel Neimann
EUROMICRO
2007
IEEE
14 years 2 days ago
Partial Verification of Software Components: Heuristics for Environment Construction
Code model checking of software components suffers from the well-known problem of state explosion when applied to highly parallel components, despite the fact that a single compon...
Pavel Parizek, Frantisek Plasil
ICCV
2007
IEEE
14 years 7 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu
ACMACE
2006
ACM
13 years 11 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
TMI
2010
101views more  TMI 2010»
13 years 4 months ago
Intestinal Motility Assessment With Video Capsule Endoscopy: Automatic Annotation of Phasic Intestinal Contractions
— Intestinal motility assessment with video capsule endoscopy arises as a novel and challenging clinical fieldwork. This technique is based on the analysis of the patterns of in...
Fernando Vilariño, Panagiota Spyridonos, Fo...