We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
We consider the problem of collectively approximating a set of sensor signals using the least amount of space so that any individual signal can be efficiently reconstructed within...
Branch, cut, and price (BCP) is an LP-based branch and bound technique for solving large-scale discrete optimization problems (DOPs). In BCP, both cuts and variables can be generat...
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...