Sciweavers

5 search results - page 1 / 1
» Searching for invariants in network games traffic
Sort
View
CONEXT
2006
ACM
13 years 8 months ago
Searching for invariants in network games traffic
Alberto Dainotti, Alessio Botta, Antonio Pescap&eg...
NETGAMES
2005
ACM
13 years 10 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
13 years 8 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
ICDCS
2010
IEEE
13 years 1 months ago
Secure Ranked Keyword Search over Encrypted Cloud Data
As Cloud Computing becomes prevalent, sensitive information are being increasingly centralized into the cloud. For the protection of data privacy, sensitive data has to be encrypte...
Cong Wang, Ning Cao, Jin Li, Kui Ren, Wenjing Lou
MM
2010
ACM
148views Multimedia» more  MM 2010»
13 years 4 months ago
RAPID: a reliable protocol for improving delay
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...
Sanjeev Mehrotra, Jin Li, Cheng Huang