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» Second Life and the New Generation of Virtual Worlds
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HICSS
2008
IEEE
96views Biometrics» more  HICSS 2008»
13 years 12 months ago
Towards a Framework for Evaluating Immersive Business Models: Evaluating Service Innovations in Second Life
Virtual worlds may be enabling technologies for the next generation of business models, practices and innovations in service. We situate our research within the field of service s...
Henry M. Kim, Kelly A. Lyons, Mary Ann Cunningham
HICSS
2009
IEEE
107views Biometrics» more  HICSS 2009»
13 years 9 months ago
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs
As virtual worlds evolve, so does the visual complexity and customizability of the avatars inside the worlds. In virtual worlds such as Second Life, prospering virtual fashion ind...
Jeffrey Bardzell, Tyler Pace, Laura Brunetti, Qian...
IVA
2009
Springer
13 years 10 months ago
Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study
This paper presents a quest for the most suitable setting and method to assess the naturalness of the output of an existing algorithm for the generation of multimodal referring exp...
Werner Breitfuss, Ielka van der Sluis, Saturnino L...
ACMACE
2007
ACM
13 years 9 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher