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GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
13 years 2 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
EL
2002
134views more  EL 2002»
13 years 4 months ago
Security issues in online games
The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
Jianxin Jeff Yan, Hyun-Jin Choi
ACSAC
2003
IEEE
13 years 10 months ago
Security Design in Online Games
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. In this paper, we e...
Jeff Jianxin Yan
CIG
2005
IEEE
13 years 10 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
AVBPA
2005
Springer
282views Biometrics» more  AVBPA 2005»
13 years 10 months ago
Secure Fingerprint Matching with External Registration
Biometrics-based authentication systems offer enhanced security and user convenience compared to traditional token-based (e.g., ID card) and knowledge-based (e.g., password) system...
James Reisman, Umut Uludag, Arun Ross