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» Seeing More: Visualizing Audio Cues
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GI
2004
Springer
13 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CHI
1993
ACM
13 years 10 months ago
An evaluation of earcons for use in auditory human-computer interfaces
An evaluation of earcons was carried out to see whether they are an effective means of communicating information in sound. An initial experiment showed that earcons were better th...
Stephen A. Brewster, Peter C. Wright, Alistair D. ...
MM
2009
ACM
156views Multimedia» more  MM 2009»
14 years 8 days ago
Understanding near-duplicate videos: a user-centric approach
Popular content in video sharing web sites (e.g., YouTube) is usually duplicated. Most scholars define near-duplicate video clips (NDVC) based on non-semantic features (e.g., di...
Mauro Cherubini, Rodrigo de Oliveira, Nuria Oliver
CVPR
2000
IEEE
14 years 7 months ago
Chromatic Framework for Vision in Bad Weather
Conventional vision systems are designed to perform in clear weather. However, any outdoor vision system is incomplete without mechanisms that guarantee satisfactory performance u...
Srinivasa G. Narasimhan, Shree K. Nayar