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GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
13 years 2 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...
LATIN
2004
Springer
13 years 9 months ago
Distributed Games and Distributed Control for Asynchronous Systems
Abstract. We introduce distributed games over asynchronous transition systems to model a distributed controller synthesis problem. A game involves two teams and is not turn-based: ...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
CEC
2009
IEEE
13 years 11 months ago
Modeling multi-agent labor market based on co-evolutionary computation and game theory
— In a real-world, labor market consist of employer and employee, and these individuals form relationship through mutual interactions. This paper mainly focuses on development of...
Hee-Taek Kim, Sung-Bae Cho
EWCBR
2008
Springer
13 years 6 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
JSAC
2008
177views more  JSAC 2008»
13 years 4 months ago
Adaptive Routing Strategies in IEEE 802.16 Multi-Hop Wireless Backhaul Networks Based On Evolutionary Game Theory
The high frequency segment (10-66GHz) of the IEEE 802.16 standard seems promising for the implementation of wireless backhaul networks carrying large volumes of Internet traffic. I...
Markos P. Anastasopoulos, Pantelis-Daniel M. Arapo...