Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
Caches are designed to provide the best tradeoff between access speed and capacity for a set of target applications. Unfortunately, different applications, and even different phas...
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...