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» Self-Explaining Agents in Virtual Training
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AAAI
2006
13 years 6 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester
AAAI
2000
13 years 6 months ago
Selective Sampling with Redundant Views
Selective sampling, a form of active learning, reduces the cost of labeling training data by asking only for the labels of the most informative unlabeled examples. We introduce a ...
Ion Muslea, Steven Minton, Craig A. Knoblock
MIG
2009
Springer
13 years 11 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
AI
2007
Springer
13 years 5 months ago
Head gestures for perceptual interfaces: The role of context in improving recognition
Head pose and gesture offer several conversational grounding cues and are used extensively in face-to-face interaction among people. To recognize visual feedback efficiently, hum...
Louis-Philippe Morency, Candace L. Sidner, Christo...
ACII
2007
Springer
13 years 9 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano