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» Self-similarity based texture editing
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VVG
2003
243views Computer Vision» more  VVG 2003»
13 years 6 months ago
Enhanced Texture Editing using Self Similarity
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing o...
Stephen Brooks, Marc Cardle, Neil A. Dodgson
CVPR
2007
IEEE
14 years 6 months ago
Matching Local Self-Similarities across Images and Videos
We present an approach for measuring similarity between visual entities (images or videos) based on matching internal self-similarities. What is correlated across images (or acros...
Eli Shechtman, Michal Irani
TOG
2002
111views more  TOG 2002»
13 years 4 months ago
Self-similarity based texture editing
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
Stephen Brooks, Neil A. Dodgson
ICPR
2010
IEEE
13 years 7 months ago
Near-Regular BTF Texture Model
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Michael Haindl, Martin Hatka
UIST
2006
ACM
13 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....